copyright © Jedo Dre 2011

Let's get straight to the point. Movies that are adaptations from popular games have a very high chance of failure and Hit-man has not escaped that fate.

It is very hard to make a movie from a game because something that's fun to do over and over in a game, will be boring to see or not possible to translate in a movie.

The hit-man from the games is a ruthless character. Of course he had his dramatic childhood and he won't kill unless he absolutely has to, but when the job asks of him or when he is crossed, he won't think twice; he won't play a hero; he won't lose his nerve and he won't stop before anything to achieve his goal. The movie makers have distorted that image, at least partially, to make the character marketable. They went as far as squeezing a woman into the heartless world of Hit-man.

The makers tried copying the game's highlights and details, but they failed to copy over the big picture. Moreover, they didn't do a very good job choosing what to copy over. The cool computer screen that gamers see when being briefed about their next mission looks childish in the movie. The dialogue sounds similar to the dialogue in game and yet, in the movie, it sounds so cheesy, and at times created soly to clarify what's going on - a cheap trick. The dialogue is definitely one of the low points.

As much as I hate the desecration of the realistic assassin formula, I must say that the movie is enjoyable. It could've been a much worse job. The makers tried hard to compromise. The "hitman's woman's" existence, for example, is made believable through a connection Hit-man feels with her, which has everything to do with his past.

Perhaps movie directors should bring fans to help direct these kinds of movies...